The VBrick H.264 Distributed Media Engine (DME) simplifies delivery of high-definition video and other rich media content across multi-site enterprises and campus environments. The Distributed Media Engine, deployed centrally or at the network edge, is a single integrated platform that provides media redistribution, media transformation as well as video-on-demand content serving and storage.
The Distributed Media Engine is offered on a choice of three robust hardware platforms, all leveraging VBrick’s experience building high-performance, low-touch appliances. VMware software images are also available for customers that wish to use their own hardware platforms. Requiring only a web browser interface for management, the H.264 DME seamlessly integrates as a distributed element within the VBrick Enterprise IP Video Architecture (VEVA). This includes working in concert with a central VEMS Mystro™ to intelligently serve users both live and stored content from the closest DME.
Extend Your Videoconferences
Optionally, the DME can deliver a Video Conference Streaming Gateway Module, enabling the DME to ingest video from popular videoconference systems and convert it for streaming. Each unit can support hundreds or thousands of users, concurrently delivering multiple streams of live and stored video content in a variety of formats.
The DME ingests H.264 video streams, concurrently transforming and redistributing them out to diverse endpoints including PCs, MACs, mobile phones, tablets and televisions/ monitors. VBrick’s commitment to standards assures that the DME can support: Flash, HLS (Apple Adaptive), Smooth Streaming as well as Transport Stream and HTTP Progressive Download. The DME’s support for Transport Stream, including its ability to redistribute KLV metadata, makes it compelling for extending the reach of surveillance and monitoring content.
When Video Conference Streaming Gateway Module services are enabled the DME offers both the gateway functions and core DME services concurrently. The DME can ingest video from the video conferencing camera & codec or MCU, convert it for stream and then transform it to make it available on hundreds or thousands of devices concurrently. Users can watch the video conference stream from a standard web browser, no additional applications are required. The module integrates using industry-standard SIP, assuring interoperability with most popular brands of video conferencing.